We're an early-stage horror game prototype in Unreal Engine 5 looking for a senior freelance 3D character artist to build our central characters. The project leans toward psychological and domestic horror — closer in tone to Hereditary or The Babadook than to creature-feature horror — and we're looking for an artist whose work reflects restraint, anatomical truth, and emotional weight over shock or spectacle.
Time Commitment: Ad hoc, project-based.
About the Project
The game centers on a relationship between characters where ambiguity and intimate familiarity drive the core experience. Character work has to support that - faces need to read as deeply human and specific, with topology and shading that hold up at close range. We're looking for an artist who thinks about character through anatomy, performance, and deformation, not just surface detail.
What You'll Deliver
Key Responsibilities
Required Qualifications
Preferred Qualifications
Please send your portfolio with specific examples of:
A brief note on what draws you to horror as a genre is welcome. We're especially interested in artists whose work suggests unease through subtlety rather than spectacle.
Please send portfolio and resume to jobs@visionsof.games
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